9/21/2023 0 Comments Dead space remake comparison![]() ![]() PS5 has slightly slower load times relative to Xbox Series, though monorail rides last just as long. The fact that there is virtually no baked lighting is impressive (and tremendously demanding). Dead Space Remake has one of the best lighting and sound systems I've ever seen. PS5 has a more aggressive VRS, causing more noticeable artifacts compared to Xbox Series X (minute 2:33). Xbox Series S does not have Ray-Tracing and has some cutbacks in lighting, textures and shadows. Reflections and shadows do not have Ray-Tracing in any version. PC Ray-Tracing and PS5/XSX quality modes add a more accurate ambient occlusion of certain elements. In any case, the consoles are equivalent to the high PC settings. ![]() ![]() PC features better textures, anisotropic filtering, shadows and volumetric effects. However, these changes are hardly noticeable. Quality mode improves volumetric lighting, ambient occlusion, shadows and some post-processing effects on PS5/XSX. ![]()
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